Exploring the Gamification Design of Physical Education Programs for Chinese Youths

Volume 8, Issue 5, October 2023     |     PP. 235-251      |     PDF (357 K)    |     Pub. Date: October 29, 2023
DOI: 10.54647/education880488    78 Downloads     171803 Views  

Author(s)

Yulin Zhao, Faculty of Innovation and Design, City University of Macau, Macau, China
Ding-Bang Luh, School of Art and Design, Guangdong University of Technology, Guangzhou, China

Abstract
The physical health of young people due to insufficient physical activity has attracted the attention of all sectors of Chinese society, which has repeatedly emphasized that ensuring the participation of young people in extracurricular physical activities is the key to promoting their physical health development. In the further research, this study has noticed that the practice of designing physical education assignments still has problems such as insufficient feedback for evaluation, lack of guidance in the design process, and lack of appropriate assignment design concepts and skills. This study is based on the fact that gamification can be a useful tool for teaching and learning. Based on the understanding that gamification can introduce a better process tracking and feedback mechanism for teaching, this study explores the design mode of gamification of physical education assignments by combining the concepts of gamification design, and provides a detailed description and analysis of its construction principles, as well as specific steps and modes of construction, respectively.

Keywords
Physical education, Physical education assignments, Gamification design, Design patterns, Adolescents

Cite this paper
Yulin Zhao, Ding-Bang Luh, Exploring the Gamification Design of Physical Education Programs for Chinese Youths , SCIREA Journal of Education. Volume 8, Issue 5, October 2023 | PP. 235-251. 10.54647/education880488

References

[ 1 ] Okely, A. D. , Kontsevaya, A. , Ng, J. , & Abdeta, C. . (2021). 2020 who guidelines on physical activity and sedentary behavior. Sports Medicine and Health Science, 3(2), 115-118.
[ 2 ] Yang, Liu, Yan, Tang, Zhen-Bo, & Cao, et al. (2018). Results from china's 2018 report card on physical activity for children and youth. Journal of physical activity & health.
[ 3 ] Kong Lin, Wang Xiaozhan, Xu Qinping, Yang Wenqiang, Wu Caiqian, & Zhou Bo, et al. (2020). Dilemmas and solutions to the development of Chinese children and youth sports in the context of sports-education integration. China Sports Science and Technology, 56(10), 7.
[ 4 ] Ma Jun. (2017). Focus on adolescent health Implementing Healthy China 2030. Capital Public Health, 11(3), 2.
[ 5 ] Zhou, G., Wu, C., & Riot, C. G.. (2017). An investigative study on the design of primary school students' physical education homework - A case study of Taiyuan City, Shanxi Province. Sport (16), 2.
[ 6 ] Cheng, G. F.. (2019). Survey on the status quo of elementary school physical education homework and countermeasures exploration--Taking Putian City Primary School in Fujian Province as an example. Youth Sports (12), 3.
[ 7 ] H.Wang. (2020). Research on the current situation of carrying out family physical education homework in junior high schools in Haidian District, Beijing (Master's thesis, Capital Institute of Physical Education).
[ 8 ] Werbach, K. , & Hunter, D. . (2012). For the win: how game thinking can revolutionize your business. wharton digital press.
[ 9 ] Toscano, S. . (2013). Collaboration patterns among commercial firms in community-based oss projects. department of computer & information science.
[ 10 ] Zhang, Diem. (2017). Research on the application of gamified learning concept in flipped classroom. Science and education literature (19), 2.
[ 11 ] Dicheva, D. , & Dichev, C. . (2015). Gamification in education: where are we in 2015? Simpson, P., & Jenkins, P. (2015). Gamification and Human Resources: an overview. Brighton: Brighton Business School, 1-6.
[ 12 ] Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
[ 13 ] Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp. 3025-3034). Ieee.
[ 14 ] Li, Guanhua. (2018). A study on the impact of basketball gamification instructional design on elementary school students' sports participation (Master's thesis, Yangzhou University).
[ 15 ] Li, Cong. (2014). Feasibility study of using gamified physical education teaching mode in elementary school physical education and health class under the background of new curriculum standard (Master's thesis, Soochow University).